Computer Graphics
Here is a list of some CG random stuff I've worked on in the past
My CG Research:
Texture synthesizer.
(C source)
(Linux Intel binary)
(Win32 binary)
(screenshots)
My
SIGGRAPH 2001 talk
on texture synthesis over arbitrary surfaces.
GPL/Open Source hacking:
Variable Coefficient Error-Diffusion Dithering plug-in for the GIMP
(source)
(screenshot)
XFree86 Matrox Millennium II
XVideo (Xv) extension
support.
XFree86 Number 9 driver for Alpha platform. I did not do much on this, just hacked the makefile and recompiled the driver.
(binary for xf403)
(binary for xf410)
Video decoder fix
for the PCSX Playstation emulator
Sample Programs:
Simple fractal terrain generator.
(C++ source)
(screenshots)
Simple spline object modeler.
(C++ source)
3D studio object viewver.
(C++ source)
(screenshot)
SGI image format library and viewer.
(C source)
Documentation:
GLUT 3 API documentation.
(pdf)
A Brief MUI User Guide.
By
Steve Baker
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